How to imagine and represent “a world beyond sight?”
Design & Art Direction
Béatrice Lartigue, Lab212
Arnaud Colinart, Amaury La Burthe, Peter Middleton, James Spinney
After losing his sight in 1983, John Hull began to record an audio diary documenting his discovery of “a world beyond sight”.
Hull's original recordings form the basis of this interactive experience, which uses real-time 3D, virtual reality and binaural sound to explore the world of the blind.
Each scene addresses a memory, a moment and a specific location from John’s audio diary, to create a fully immersive experience.
In virtual reality, the world around the viewer is concentric; all vanishing points refer to the viewer’s position. And it’s even more true when your perceptions of this world bring it to life.
The point of view and the environment are voluntary realistic, but the visual translation of John’s world is more abstract. My first concern was to translate the idea of ‘an intermittent & fragmented world’.
The world is drawn with particles. The space is revealed by the wind, the rain or the vibrations of sound through space.
The sound reveals the fragmented environment but it also creates some focus points in space.